et oui, une sombre histoire de couche entre 6 a) et 6 e), et patati patata...
ca fait que le first strike reste bien.
article de adam Barnello ou tout est bien explique :
http://www.starcityg...icle/14461.html
et le passage interressant pour ceux qui ont la flemme d'ouvrir le lien :
Humility is one of those cards that falls in and out of favor from year to year. I have a judge friend who insists that every judge should buy up a playset or more of them, so that eventually the card will be so hard to find that no one will play them anymore. More than giving the judge headaches, Humility is a great fit in UW/x Landstill. With the (relatively) new layering system, Mishra's Factory and Nantuko Monastery become amazing with Humility in play. Here is a brief breakdown of the interaction:
Comp Rules 418.5a - The values of an object's characteristics are determined by starting with the actual object, then applying continuous effects in a series of layers in the following order:
(1) copy effects (see rule 503, "Copying Objects");
(2) control-changing effects;
(3) text-changing effects;
(4) type-, subtype-, and supertype-changing effects;
(5) all other continuous effects, except those that change power and/or toughness; and
(6) power- and/or toughness-changing effects.
Inside each layer from 1 through 5, apply effects from characteristic-setting abilities first, then all other effects in timestamp order. Inside layer 6, apply effects in a series of sublayers in the following order:
(6a) effects from characteristic-setting abilities;
(6b) all other effects not specifically applied in 6c, 6d, or 6e;
(6c) changes from counters;
(6d) effects from static abilities that modify power and/or toughness but don't set power and/or toughness to a specific number or value; and
(6e) effects that switch a creature's power and toughness.
Within each sublayer, apply effects in timestamp order. Note that dependency may alter the order in which effects are applied within a layer or sublayer. See also the rules for timestamp order and dependency (rules 418.5b—418.5g).
Factory's Animation ability applies in Layer 4 and Layer 6 - specifically, in Layer 6b.
Humility's effects apply in layers 5 and 6b.
Layer 4 makes Factory a creature with a mana and "pump" ability. In Layer 5, Humility takes those abilities away. Layer 6b is applied in timestamp order, so if Factory is animated after Humility is already in play, the result is a 2/2 land/creature with no abilities. This effect lasts until the end of the turn.
This creature is still an Assembly Worker, and while it cannot pump itself (or other animated Factories), it can still be pumped by non-animated Factories. This is another effect applied in Layer 6b, and is applied in timestamp order as well.
Nantuko Monastery is subtly different than Mishra's Factory. Factory's pump effect is "shut off" by Humility because it is an ability written on the card, and exists autonomously from the animation effect itself. Nantuko Monastery's First Strike ability is not the same.
Monastery is animated in Layer 4, and the First Strike ability is applied in Layer 5. Its power and toughness are set in Layer 6b. Humility, as we know, applies in Layers 5 and 6b. The two conflicting layers are applied in Timestamp order, and the Monastery ends as a 4/4 land/creature with First Strike.
desole pour le gros pave, mais comme ca plus de place au doute!