Citation
4RRR
5/5
Creature - (Giant)
At the beginning of the game, if ~ is in your hand, you may reveal it and put a 1/1 red goblin creature with Haste on the battlefield.
When this enters the battlefield, put X 1/1 red goblin creatures with Haste onto the battlefield, where X is the number of creatures you control.
Chancellor of the Dross
4BBB
6/6
Creature - (Vampire)
Flying, Lifelink
At the beginning of the game, if ~ is in your hand, you may reveal it. If you do, at the beginning of your first upkeep, you may have each opponent lose 3 life. Gain life equal to the life lost this way.
Praetor's Grip
1BB
Sorcery
Search your opponent's deck for a card and exile it facedown. While it's exiled this way, you may look at it and play it as though it were in your hand.
Urabrask, the Hidden
Legendary Creature - Praetor
4/4
Creatures you control have Haste.
Creatures your opponents control enter the battlefield tapped.
BB
Enchantment - Aura
Enchant creature
Enchanted creature has Infect.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
When enchanted creature goes to the graveyard from the battlefield, return ~ to its owner's hand.
4U
Enchantment
When ~ enters the battlefield, choose a creature type.
Creatures you control are the chosen type in addition to their other types.
New Negator
BBBB
Creature - Horror
5/5
Trample
Whenever a source deals damage to ~, that source's controller sacrifices that many permanents.
Karn the Released (?)
7
Planeswalker - Karn
+4: Target player exiles a card from his or her hand.
-3: Exile target permanent.
-14: Set aside all non-aura permanents exiled by Karn, then restart the game. After that, put into the battlefield all cards set aside this way.
Caged Sun
6
When Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color have +1/+1.
Whenever you tap a land for mana, add one mana of the chosen color to your mana pool.
Puresteel Paladin
WW
2/2
Creature - Human Knight
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft - As long as you control 3 or more artifacts, equip costs of equipment you control is 0.
Norn's Annex
3PP
Artifact
(P may be paid for with either W or 2 life.)
Players must pay P for each creature attacking you or a planeswalker you control, or those creatures cannot attack.
2W
Enchantment
You do not lose the game for having 0 or less life.
While you are at 0 or less life, all sources of damage to you gains Infect.
"Psychological Surgery"
1U
Enchantment
Whenever an opponent shuffles his library, you may look at the top 2 cards of your library. You may exile one of them, then put them back on top of your library in any order.
"Spellsplitter"
2
0/4
Artifact Creature
P: Target spell that targets a single creature targets ~ instead.
(P may be paid for with either U or 2 life.)
4
Artifact - Equipment
Living Weapon
Equip PP (P may be paid for with either B or 2 life.)
Equipped creature has +1/+1 for each Swamp you control.
Hex Parasite
1
Artifact Creature - Insect(?)
1/1
XP, T: Target a permanent. Remove up to X counters from that permanent. ~ gains +1/+0 until end of turn for each counter removed this way.
3G
Instant
This turn, whenever a creature leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.
3P
Artifact
(P may be paid for with either G or 2 life.)
1P, T, sacrifice a creature: Search your library for a creature with CMC equal to or less than the sacrificed creature's. Put that creature into play, then shuffle your library. Play this ability only when you can play a Sorcery.
3RR
3/2
Creature - Insect
When ~ enters the battlefield, exile target a land.
Whenever an opponent plays a land with the same name, ~ deals 2 damage to him or her.
R
*/*
Creature - Construct
~'s power and toughness are each equal to the number of artifact cards in all graveyards.
source MTGsalvation