Débats/Questions - Painter Grindstone
#121
Posté 13 March 2015 - 16:15
Card rulings and interactions:
Painter's Servant
For starters, you choose a color when servant resolves, before it is on the battlefield. Choosing a color cannot be stifled. The color you choose makes every card that color, including the ones in each hand, graveyard, and library (and I guess sideboard too). Opponents who have never played against Painter sometimes get confused about that. Regarding humility, color effects are in a higher layer so they still apply. The end result is a 1/1 painter's servant with no text that makes everything the color you choose, so grindstone milling still works. Red blasting a non-blue spell or permanent will only counter/kill it if painter on blue is still in play upon blast resolution. Let's assume painter comes into play and you choose blue. Sword of Fire and Ice is now blue. It CAN be equipped to a creature, but it will then grant pro-blue and fall off that creature. Same holds true for each other sword. There are other corner cases. For example, goblin piledriver gains protection from everything with a painter on blue. A mirran crusader can't hold a jitte when you put painter on green or black. A painter on green allows your opponent to green sun for any creature in their deck. A painter in play nullifies eye of ugin searching for a colorless eldrazi. Celestial purge out of miracles sideboards can hit a painter on black or red if you are not careful and so on. Naming blue allows force of will to pitch any card to it.
Grindstone
The biggest thing that comes up in rulings is the resolving of grindstone. The ability does not care whether the cards hit the graveyard or not to continue. Because of this, you can combo through a rest in peace or leyline of the void (both solve the 2x progenitus issue). Progenitus is a replacement effect and never goes to the yard. If there is 1 in an opponents library, it becomes the top card with nothing else. 2x means an instant draw unless rip or leyline is in play. With eldrazi shuffle triggers, grindstone fully resolves first, putting every card in the graveyard. Then the shuffle triggers are resolved so you have time to tormod's crypt in response. The 'combo' does not need grindstone on the field upon resolution, only a painter.
Blood Moon
Turns each nonbasic land into a mountain. They are still non-basic for price of progress. Legendary lands are still legendary. ETB tapped lands still enter tapped. Dryad arbor becomes a 1/1 mountain dryad that taps for red mana (I believe it is still green though). Blood Moon/Magus override Urborg, tomb of yawgmoth. City of traitors does not need to be sacrificed upon playing another land. Ancient tomb and City of brass do not deal damage to the player. Lands that enter with counters on them keep their counters.
Magus of the Moon
Similar to Painter, the magus ability is applied above humility. Magus will be a 1/1 creature with no text that turns each nonbasic into a mountain.
Imperial Recruiter
Searches any creature with power 2 or less. Creatures with a * for power like tarmogoyf apply the check in all zones, so you could only recruiter for goyf with 2 types of cards in the yard. Creatures with 0 power that add counters upon etb are fair game.
Goblin Welder
Errata makes welder have much longer text. You choose an artifact either player controls and an artifact in that same players graveyard. The swap only occurs if both artifacts are still legal targets upon resolution, meaning if the artifact in play is destroyed or the artifact in the yard is removed, nothing happens and you just end up with a tapped welder. For old school metamorph plays, you can choose to copy the artifact you are welding out.
Simian Spirit Guide
Exiling ssg does not use the stack and cannot be stifled
Phyrexian Revoker
Just like Painter, you choose a card upon resolution. After it resolves, your opponent does not have time to activate whatever you are going to name.
Jaya
1st ability checks color upon resolution. 2nd and 3rd do not. All 3 can be stifled, but you still have to discard a card.
REB and Pyro
Each card is modal. This means if you choose the 'counter target spell' mode, your opponent cannot misdirect it to a permanent and vice versa. Let's say you do not have a painter out, and you try to REB an in-play jace. Your opponent cannot misdirect your REB to either misdirection or another non-blue permanent, but they can choose their in play snapcaster mage. If you Pyroblast in the same scenario, your opponent cannot misdirect your pyro to misdirection, but can choose any non-blue permanent in play, such as your land. You can target a non-blue spell or permanent with pyroblast, but not REB (helpful when trying to get under an ensnaring bridge).
#122
Posté 13 March 2015 - 21:23
Du coup sous Blood moon quand on pose une cavern of souls, on nome bien un type de créature, mais on ne pourra pas rendre incontrable le sort n'est ce pas ?
#123
Posté 13 March 2015 - 21:54
Boil ne serait pas intéressant contre miracle?
Edit: J'ai lu ce sujet il est excellent!
Modifié par Metaldream, 13 March 2015 - 22:01 .
#124
Posté 15 March 2015 - 14:39
Je n'ai jamais joué le deck, et du coup j'ai vraiment une question de gros noob à poser. Une version UR du deck serait elle intéressante? Je pense notamment à une carte comme transmute artifact, en lieu et place des recruiters? Bien sur il faudrait beaucoup modifier le deck... peut-être perdrait il de l'efficacité dans son plan de jeu principal. Si quelqu'un avec de l'expérience avec le pack pouvait commenter.
TW
Modifié par TiMeWaLk, 15 March 2015 - 14:40 .
#125
Posté 15 March 2015 - 16:21
Cette version est, il me semble, moins stable et moins performante.
#126
Posté 15 March 2015 - 17:36
Metaldream, le 15 March 2015 - 16:21 , dit :
Cette version est, il me semble, moins stable et moins performante.
Moins stable, ça, c'est faux.
La version UR est plus explosive et orienté combo surtout. La force de la version recruiter, c'est Blood moon, qui est très fort dans le méta multicolors du moment. Ne nous trompons pas.
Modifié par Choobak, 15 March 2015 - 20:18 .
#127
Posté 15 March 2015 - 18:59
#128
Posté 15 March 2015 - 19:26
TiMeWaLk, le 15 March 2015 - 14:39 , dit :
TiMeWaLk, le 15 March 2015 - 18:59 , dit :
J'ai beaucoup de mal à imaginer un deck qui veut jouer des tuteurs à UU et blood moon. Je ne dis pas que UR painter n'est pas jouable hein (ça je n'en sais fichtre rien), mais ça ne jouera sûrement pas transmute artefact ET blood moon.
Un oeil sur mtgtop8, et les quelques listes UR (3 listes sur 2014 avec de bonnes perfs, 2 variantes, l'une incorporant countertop) ne jouent pas de moon effects, et 1 seul transmute.
#129
Posté 15 March 2015 - 20:05
#130
Posté 22 August 2015 - 19:41
2 Island
2 Mountain
4 Ancient Tomb
4 City of Traitors
4 Shivan Reef
2 Trinket Mage
4 Imperial Recruiter
4 Magus of the Moon
4 Painter's Servant
4 Simian Spirit Guide
1 Daretti, Scrap Savant
1 Tormod's Crypt
2 Lotus Petal
4 Grindstone
4 Sphinx's Tutelage
1 Force Spike
2 Red Elemental Blast
2 Spell Pierce
4 Brainstorm
4 Pyroblast
SB: 2 Ensnaring Bridge
SB: 2 Boomerang
SB: 2 Pithing Needle
SB: 3 Mindbreak Trap
SB: 4 Blood Moon
SB: 2 Tormod's Crypt
bonjour , je propose cette nouvelle version quand pensez vous?
"Sphinx's Tutelage" c'est un test.
les "Shivan Reef" sont là car ile volcanique n'est pas dans mon budjet (raport qualité prix).
la "Force Spike" et les "Spell Pierce" sont là car j'ai trois places vacantes si vous avez des idées . Même combat pour les "Boomerang".
merci d'avance !
#131
Posté 23 August 2015 - 13:42
1 Academy Ruins
1 Mountain
2 Scalding Tarn
2 Steam Vents
3 Island
4 Ancient Tomb
4 City of Traitors
4 Imperial Recruiter
4 Magus of the Moon
4 Painter's Servant
4 Simian Spirit Guide
4 Trinket Mage
1 Daretti, Scrap Savant
1 Tormod's Crypt
2 Lotus Petal
4 Grindstone
4 Sphinx's Tutelage
2 Red Elemental Blast
4 Brainstorm
4 Pyroblast
1 Transmute Artifact
SB: 2 Ensnaring Bridge
SB: 2 Boomerang
SB: 2 Pithing Needle
SB: 3 Mindbreak Trap
SB: 4 Blood Moon
SB: 2 Tormod's Crypt
#133
Posté 24 March 2023 - 19:38
La version qu'on rencontre le plus souvent semble toujours être la version R, mais ça a bien changé les Blood Moon c'est du passé !
- Liste Painter R : http://mtgtop8.com/e...1&d=511537&f=LE
=> ça abuse des Saga car en + du classique Urza's Saga, on retrouve aussi Fable of the Mirror-Breaker
=> toujours du Bolt/REB/pyroblast en instant, et côté gob les Goblin Welder ont trouvé des copains Goblin Engineer depuis quelques années
(et désolé pour les séquences Back to the Future !)
Mais régulièrement on retrouve d'autres listes et principalement des versions U, avec une bonne base type 8-Cast.
- Liste Painter U : http://mtgtop8.com/e...1&d=513179&f=LE
PS mindwist: si tu montes effectivement 8-Cast, ya tellement de cartes en commun que ça serait dommage de pas pouvoir switcher en mode Painter
Nous faisions taire en nous ce cri : ’"ni Dieu ni maître !"
Dont ils rient aujourd’hui puisqu’ils se sont fait dieu
Et qu’une fois de plus nous nous sommes fait mettre