You don't need a spreadsheet to see what's running Black Ops 7 right now. Hop into a few matches and the EGRT-17 shows up again and again, melting people before they can even react, and if you're trying to keep up (or catch up) with ranked goals, stuff like CoD BO7 Boosting is on a lot of players' radar for a reason. The gun just feels like it skips the usual "pick two" trade-offs. It snaps like a fast AR, hits like a heavy one, and somehow still behaves when you're taking long lanes.
Why the EGRT-17 Feels Unfair
Most metas are annoying, but at least they have a tell. This one doesn't. The EGRT-17 plays clean up close, then turns around and deletes people at mid-to-long range with barely any effort. You'll notice it in those messy fights around doorways: the other guy misses a burst, you don't, and it's over. Even when you're getting shot first, the time-to-kill feels like it forgives bad peeks. That's why it's everywhere in sweaty lobbies. People aren't "testing" it anymore. They're leaning on it.
Attachments That Actually Make It Sing
If you're serious, don't waste slots. The Gunfighter Wildcard is basically mandatory, because the "good enough" build still loses to the full setup. Start with the Redwell Shade-X suppressor to stay quiet and keep the recoil from drifting. Then lock in the 17.9″ EAM Planar Barrel—bullet velocity matters more than folks admit, especially when you're challenging headies or crossing long sightlines. After that, the Bowen Sentry Foregrip plus the Frigate Control Stock is the boring part, but it's what keeps the EGRT-17 steady when you're holding the trigger a bit too long.
The Ricochet Trick and How to Play It
The weird sauce is the MFS Heated Echo Rounds fire mod. Ricochets up to three times sounds like a party trick until you're banking shots off a wall and tagging someone who thinks they're safe. Tight corridors, stairwells, those awkward "I know he's there" moments—this is where it pays off. Add the 3MW Motion Strike Laser and the gun stops feeling clunky. You can slide in, snap, and still have that cheeky angle pressure without giving your whole body to the fight.
Class Setup and Keeping the Pace
To round it out, build around staying alive long enough to take two or three fights in a row. A Scrambler can ruin their info game, and a Stim Shot lets you reset fast and keep pushing. Perk-wise, Ghost and Cold-Blooded cut down the constant UAV/thermal nonsense, and Fast Hands keeps everything from feeling sluggish when you're swapping, reloading, or getting caught mid-sprint. If you're the type who also buys game currency or grabs items to save time between grinds, U4GM fits naturally into that routine without turning the whole session into a chore.
U4GM EGRT 17 Ricochet Meta Loadout Guide for BO7
Débuté par Hartmann846, hier, 08:07
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