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U4GM How to Farm Merits in Arc Raiders


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#1 Hartmann846

Hartmann846
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Posté hier, 08:08

Arc Raiders rolled out update 1.15.0 on February 10, 2026, and you can feel the vibe change the second you drop in. The Shared Watch event (live until February 24) is basically Embark saying, "Quit farming each other for a bit and deal with the machines." You can still shoot another Raider, sure, but it won't move the event forward and it won't pay out Merits. That single tweak changes how people act. You'll see more pings, more quick team-ups, and more "you take left, I'll take right" moments. If you're the kind of player who likes planning runs around gear goals, it's also a good time to think about crafting routes and ARC Raiders BluePrint choices while the lobby mood is unusually cooperative.
Shared Watch and the Merit Grind

Merits are the whole engine of this event, and the best part is you don't have to be the hero every fight. If your squad finishes the job, you still get credit for assists and for the damage you've put in across matches. That means chip damage matters. Breaking armor matters. Even forcing a machine to reposition can matter, because it keeps your team alive long enough to cash in. People who normally play like lone wolves will probably hate it at first, then quietly adapt. Because the fastest Merit path isn't "win every duel," it's "stay in the fight and keep contributing." Expect more squads sticking around to help strangers finish a big target instead of sprinting off to the next loot room.
When PvP Still Happens

Let's be real: PvP doesn't vanish just because the event rewards ignore it. Some players will still shoot on sight out of habit, panic, or plain boredom. But now there's a cost. Every bullet you waste on a Raider is a bullet you're not dumping into ARC plating, and every noisy fight drags machines toward you anyway. The smart play becomes de-escalation. Back off, rotate, let the robots become the common problem again. You'll also notice more "silent agreements" in the field—two teams watching the same machine, both pretending they're not thinking about betrayal, because Merits are worth more than petty revenge this week.
Cold Snap Returns, Along With New Looks

Cold Snap is back in the outdoor zones, and it's the same old lesson: exposure kills you when you stop paying attention. You'll push one more building, take one more angle, and suddenly your health is ticking down like you've made a personal enemy of winter. Still, players keep running it because the loot value goes up in those conditions, and that risk feels earned. On top of that, the Vulpine and Slugger cosmetic sets are a nice morale boost—something fresh to wear while you're doing the cold-weather math of "Can I make it to cover before the next tick hits."
What This Patch Might Say About the Future

This update feels like a live test, not just a content drop. Embark's seeing what happens when cooperation is rewarded and player conflict is, for once, just wasted effort. If you've been wanting Arc Raiders to lean a bit more into PvE without losing its edge, Shared Watch is a pretty clean experiment. And if you're gearing up for the event rewards, there's nothing wrong with using trusted marketplaces to save time on your loadout planning—sites like U4GM are known for helping players pick up game currency and items so they can focus on runs instead of endless scavenging.